Knight's Tour
Tour
Example
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Design
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Welcome to Knight's Tour!
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Click a cell to set the starting position, 1.
Hover over a green movement button: if it's a valid movement, a grid cell will highlight to show the target location.
Sequentially click the green buttons to move the knight around the table.
Movements are based on clock positions as shown in the diagram below:
A record of movements appears in the text area as you move the knight around the grid.
A knight can't move off the grid or land in a cell previously occupied.
Click 'Undo' to reverse any previous move past Position 1.
Click 'Clear' to start over.
1 O'Clk
2 O'Clk
4 O'Clk
5 O'Clk
7 O'Clk
8 O'Clk
10 O'Clk
11 O'Clk
Undo
Clear